Gorubathan-Natula v2.5

Submitted on May 27, 2020

Description:

The map is far away from being finished. New versions are still to come, which are going to include new sections of the route in northeastern diretion. There is still a long way to go before making Station Links, Bus lines, etc.

About the objects. At first, I thought, that putting objects of fewer types (4-5 types of buildings, 3-4 types of trees...) will make the map "lighter", with higher FPS. It turns out, that the number of objects is more important, than the number of types of objects. So, using true buildings, trees from India would be a great idea. But... I go to work every business day. So, my free time is a bit too limited to allow me to concentrate on making objects from India and China and making the map itself is time-consuming, unfortunately.  To me, the map, as it is right now, looks good, can be way better, but...

What I can assure you is that the terrain and the route are exactly as they are in the real world. That's because I used DllImport for the terrain, taking data from here. OMSI 2 does not allow me to place any objects more than 1000 metres above sea level, so I made a little tool to offset this whole terrain down by 3400 metres. So, this problem is fixed. Also, in the editor, I put satellite images from Google and this way I am able to put a house exactly where it actually is, make the road exactly as it is, etc... So, about the road and terrain, I 100% guarantee, that this place along the route, and the road itself really exist in India with exactly the same number of turns.
There is a way the map can be made to look more like India (for now, I plan to include China, when I get to the border up in the mountains), but for this, I need some support. There is no street view from there, so we can rely on pics from google only. There are some pics, actually. If someone is able to make a couple of objects from the route for OMSI, I can quickly put them in the map in place of the german ones.

About the fuel station - here is the actual fuel station. So, it is in it's correct place on the map. The terminus of the route is just after it, so turn round and you get the opportunity to fuel right at the beginning of the route. There are fuel stations along the way to China, I believe, so I plan to put fuel stations only where there is actually one. If the distance between two specific ones is too big, I can put a fuel station in the middle, but I will think about that when I finish the route.
edit: Your bus is really proving to be fuel-consuming. Along the exact same route, with this Ikarus 280.26, I fuel in Mal Bazar, go up to Algarah and then back to Mal Bazar, and in the end, I still have some 30-40% fuel.

Credits: naftalinov

Download: 

Gorubathan-Natula_v2.5.rar (50 MB)
SceneryObjects
Splines from Tettau 

Flat Testing Map

Submitted on May 24, 2020

Description:

Flat map to test your buses in the game. Thanks For Downloading.

Credits: AltPekMods

Download: Testing_Map (539 KB)

Map Friburgo Bay 1.0 - VICTOR HUGO AGUIAR

Submitted on May 22, 2020

Description:

THE NEW FRIBORGO MAP LEFT 1.0 THE MAP AND REALITY OF THE CITY WHICH IS IN THE SERRANA REGION OF RIO DE JANEIRO. MAP CONTAINS 6 LINES 31 JACINA, 31-A PARADISE ORPHANATE, 31-B JACINA ORPHANATE AND 31-C JACINA VIA BOM JESUS, LINE 32 NEW SWITZERLAND AND LINE 35 GARDEN TWO KINGS

Credits: TRVC GAMER

Download:

friburgo.rar (2.64 GB)
Sceneryobjects.rar (256 MB) Required!

Tram T6M-700, T6M-400 Sofia 100 & T8M-301 Bulgaria 1300 V3

Submitted on May 22, 2020

Description:

After almost 5 months of work I present you my first models - the bulgarian series T6M-700, T6M-400 Sofia 100 and T8M-301 Bulgaria 1300.
 
A little history. The tram network in Sofia was opened in 1901 and was served by 1000mm gauge cars. After WW1 the track was in so poor conditions that after measurements it was decided to resize it to 1009mm. Until WW2 most part of the vehicles were delivered from european manufacturers. In 1936 was built the first bulgarian tram in ing. Kardalev' s workshop. This event marks the beginning of the bulgarian tram production. Later the workshop was natinalized and given the name "Tram factory - Sofia" and started a massive production based only on the usage of bulgarian parts. In the 80's was introduced the new two section model T6M-400 named Sofia 100 after the 100th anniversary of Sofia's proclamation of capital. T8M-301 was introduced shortly after, a three section model of the existing Sofia 100, named Bulgaria 1300 after the state's 13th century anniversary. In 1985 was introduced an improved version of Sofia 100, the T6M-700 which has a new bogie with group drive of wheelsets.
 
This package contains three models, T6M-400, T8M-301 and T6M-700. Because of the few differences between the two section models they are grouped under the name of T6M-700. However some adjustments can be made trough CTI_ Textures. The two section model comes with the unique modification of a snowplow Sofia 100 no. 416.
 
! Before playing you should add new key events manually. More information in the readme!
 

Credits: CometBG, technical support by the community of forum.gtsofia.info

Download: Tramkar_bundle_12.5.2020 .zip (530 MB)

Mercedes-Benz FL "18 Meter 3 Door" DB Autokraft Skin

Submitted on May 22, 2020

Description:  Thanks for downloading.

Credits: AltPekMods

Download: DB_Autokraft.zip (8.4 MB)

Steel Valley V3.0

Submitted on May 21, 2020

Description: 

Changelog:
News routes: 701, 702, 901
New cities: Marlieria, Dionisio, Cava Grande, Jaguaraçu
and more...

Credits: playmarquintm

Download: MainFile.rar (1.06 GB) & SceneryObjects.rar (654 MB)